![]() ![]() This simulates an effect of a string being plucked however, any sound created in Harmor can be emulated in that fashion. Partials are shifted from their original frequency to the fundamental frequency, causing quite a clash between them.Įspecially useful for creating a string-like sound, the pluck knob uses a filter to impact the decay rate of a sounds partials. Located directly below the blur, the prism knob is useful for creating a detuned or harsh sound. Reverb and preverb effects can be created by using the blur knob to smear the partials horizontally.īlurring the top and bottom of a partial affects its frequencies, while blurring the left and right of a partial affect its attack and decay, respectively. These are the default when Harmor is opened, but they can be edited or changed. Two timbres, a saw and square wave, can be morphed or used independently when creating a sound. This creates a much cleaner and more authentic modulation of a sound compared to envelopes within synthesizers that are not applied to individual partials. ![]() These envelopes and LFOs are applied to each individual partial simultaneously, rather than the final compilation of partials in a sound. The comp effect is powered by Maximus, a plugin by Image-Line. It comes with distortion, chorus, delay, reverb, and comp (compressionlimiting).Īll of these effects can be individually tweaked by various factors relating to that particular effect. When opened, Harmors spectrogram (visual feedback panel) shows partials sent the synthesis engine and displays their modulations in live time. Imported audio ( WAV, AIFF, WavPack, MP3, OGG, REX12) and image (.) files can also be resynthesized quite extensively such as time stretching, pitch shifting, etc. They also can be modified in real time through Harmors additive synthesis engine as described before. It can produce up to 516 partials per note, per unison sound. ![]() Harmor also uses subtractive synthesis equally as effectively as it does additive. This is especially true when its partials are altered through the filter stage or other effects. This creates a more particular sound when its partials are summed. It was originally released with a 32-bit engine, and upgraded to a 64-bit engine in 2013. ![]() Harmor is an upgraded and more elaborate version of its predecessor, Harmless. ![]()
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